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	<title>Comments on: Video games, consumerism, and redundancy</title>
	<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/</link>
	<description>badass motherfuckers</description>
	<pubDate>Sat, 19 May 2012 23:01:12 +0000</pubDate>
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		<title>By: Phlash</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-124</link>
		<dc:creator>Phlash</dc:creator>
		<pubDate>Sat, 23 Feb 2008 21:29:16 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-124</guid>
		<description>Very good article balohna, but those kind of games already exist. They are called rythm and beat game. With games like Guitar Hero,  hardcore gamers can upload their leet skills onto sites like youtube, whereas noob games have fun just trying it out and playing it.</description>
		<content:encoded><![CDATA[<p>Very good article balohna, but those kind of games already exist. They are called rythm and beat game. With games like Guitar Hero,  hardcore gamers can upload their leet skills onto sites like youtube, whereas noob games have fun just trying it out and playing it.</p>
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		<title>By: Cake</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-122</link>
		<dc:creator>Cake</dc:creator>
		<pubDate>Fri, 22 Feb 2008 22:11:07 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-122</guid>
		<description>a real life simulator for me would be someone sitting on their ass and playing CoD4</description>
		<content:encoded><![CDATA[<p>a real life simulator for me would be someone sitting on their ass and playing CoD4</p>
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		<title>By: stick</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-120</link>
		<dc:creator>stick</dc:creator>
		<pubDate>Fri, 22 Feb 2008 20:08:39 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-120</guid>
		<description>Shenmue was close to what you're describing. I don't remember if the third was ever released though...</description>
		<content:encoded><![CDATA[<p>Shenmue was close to what you&#8217;re describing. I don&#8217;t remember if the third was ever released though&#8230;</p>
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		<title>By: balohna</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-116</link>
		<dc:creator>balohna</dc:creator>
		<pubDate>Fri, 22 Feb 2008 08:24:03 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-116</guid>
		<description>I know that a non-violent game (potentially, not by any sort of rule) wouldn't appeal to everybody. The idea here wasn't virtual reality in the classic sense, but instead putting you in control of a protagonist in a story. Sort of like a Bioware RPG minus the questing stuff. Your "progress" would be advancing the story and living this life as a person different from yourself. If it were a movie genre it would be "drama", which can't really be said for many games.</description>
		<content:encoded><![CDATA[<p>I know that a non-violent game (potentially, not by any sort of rule) wouldn&#8217;t appeal to everybody. The idea here wasn&#8217;t virtual reality in the classic sense, but instead putting you in control of a protagonist in a story. Sort of like a Bioware RPG minus the questing stuff. Your &#8220;progress&#8221; would be advancing the story and living this life as a person different from yourself. If it were a movie genre it would be &#8220;drama&#8221;, which can&#8217;t really be said for many games.</p>
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		<title>By: Kevin</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-112</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Fri, 22 Feb 2008 01:39:17 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-112</guid>
		<description>Yes, there's approval on comments.</description>
		<content:encoded><![CDATA[<p>Yes, there&#8217;s approval on comments.</p>
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		<title>By: fewr</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-109</link>
		<dc:creator>fewr</dc:creator>
		<pubDate>Thu, 21 Feb 2008 23:20:54 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-109</guid>
		<description>Pride and Prejudice THE GAME.

Good job btw, I can't criticise what you write, except maybe the assumption that it is not possible to like both sides of gaming and that you forgot to tie the beginning with the end in order to give the beginning a reason to be there, but I'm being too picky so ignore me.

&lt;a name="preview" id="preview" rel="nofollow"&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Pride and Prejudice THE GAME.</p>
<p>Good job btw, I can&#8217;t criticise what you write, except maybe the assumption that it is not possible to like both sides of gaming and that you forgot to tie the beginning with the end in order to give the beginning a reason to be there, but I&#8217;m being too picky so ignore me.</p>
<p><a name="preview" id="preview" rel="nofollow"></a></p>
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		<title>By: Rank</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-108</link>
		<dc:creator>Rank</dc:creator>
		<pubDate>Thu, 21 Feb 2008 16:48:36 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-108</guid>
		<description>WTF, do comments need approval or something?  Because I'm pretty sure I submitted a comment and see a lack of it</description>
		<content:encoded><![CDATA[<p>WTF, do comments need approval or something?  Because I&#8217;m pretty sure I submitted a comment and see a lack of it</p>
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		<title>By: Rank</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-107</link>
		<dc:creator>Rank</dc:creator>
		<pubDate>Thu, 21 Feb 2008 15:07:43 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-107</guid>
		<description>Honestly, it sounds good but why would anybody play a videogame where you walk around and talk to people and pretty much be playing a life simulator.  As if paying my taxes and spending twenty minutes walking to class isn't boring enough, now you want me to do it in a video game?</description>
		<content:encoded><![CDATA[<p>Honestly, it sounds good but why would anybody play a videogame where you walk around and talk to people and pretty much be playing a life simulator.  As if paying my taxes and spending twenty minutes walking to class isn&#8217;t boring enough, now you want me to do it in a video game?</p>
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		<title>By: brokenglass</title>
		<link>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-94</link>
		<dc:creator>brokenglass</dc:creator>
		<pubDate>Wed, 20 Feb 2008 23:51:51 +0000</pubDate>
		<guid>http://vt.klicart.com/2008/02/20/video-games-consumerism-and-redundancy/#comment-94</guid>
		<description>The first person shooter is probably the genre that has the most potential and sees the least amount of innovation.  It's truly the genre that tries as hardest to live the whole virtual reality concept.  The constant use of turning them into heavy gun games are one of two games.  If you're on the more pessimistic side, you could say that all we really wish we could do that we can't do IRL is commit a mass murder.  If you're not that sadistic, I would say it's simply because in real life, when you need to defend yourself, you use a firearm.

Bioshock is definitely a game that didn't need as much killing as it did.  The Half Life series is a different story as I view that as an action movie where you are the hero (which let's face it, we all envision at some point).</description>
		<content:encoded><![CDATA[<p>The first person shooter is probably the genre that has the most potential and sees the least amount of innovation.  It&#8217;s truly the genre that tries as hardest to live the whole virtual reality concept.  The constant use of turning them into heavy gun games are one of two games.  If you&#8217;re on the more pessimistic side, you could say that all we really wish we could do that we can&#8217;t do IRL is commit a mass murder.  If you&#8217;re not that sadistic, I would say it&#8217;s simply because in real life, when you need to defend yourself, you use a firearm.</p>
<p>Bioshock is definitely a game that didn&#8217;t need as much killing as it did.  The Half Life series is a different story as I view that as an action movie where you are the hero (which let&#8217;s face it, we all envision at some point).</p>
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