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Video games, consumerism, and redundancy

Wednesday, February 20th, 2008 || balohna

Video games are doing very well. Business is good, innovation is in, and the real winners are the gamers. By all logic, you’d think that things couldn’t possibly get better. You would say “Golly, I just don’t see how games could get any better! They’re perfect!” Well, Billy, you’d be wrong.

You see, games still have a long way to go. Sure, there’s the obvious stuff like better AI and graphics and the expensive new storage mediums to put it on. That’s a given. The issue is that there are now two branches of gaming going in very different directions. There’s the casual, quick experience, pick-up-and play games and there’s the no life, sitting in the dark by yourself, swear-and-throw-shit-at-your-TV games. The former is pushing forward because it’s in the middle of a revival, but the latter is home to some great but very tired and formulaic games in recent years. What would really be cool is some sort of combination of the two. A fairly simple game with a lot of depth under it’s simple gameplay. A game with the production values of Halo 3 that your grandmother could play and enjoy.

Who would play this? Click to read more »