Chrono Trigger character descriptions
Monday, November 24th, 2008 || brokenglassI officially have played Chrono Trigger more than any other rpg. The second being Final Fantasy VII (most will stop reading this article right here) and the third being Suikoden.
As a result, this is probably the moment that would call for a game review. However, I personally fail at video game reviews since I forever debate on what exactly I review and how to do it. Instead, to get my fix for writing something about the game, I was originally going to do a tier list of the characters. However, I later found the placement of a few of them sketchy and the fact that it differentiates depending on whether you’re the guy who uses the New Game+ feature several times and is one of those freaks who wants to maximize everything or if you’re the guy who just wants to…..play the game. So instead, it’ll just be a description of each character rather than an actual order of best to worst.
Obviously there isn’t much usefulness for doing this sort of thing considering that the game was released over 12 years ago, is the most popular rpg on the SNES, was rereleased on the PS1 and is so damn easy that you can beat it yourself. Nevertheless, I’m in one of those “need to write SOMETHING” moods so here we are.
The thing I really like about this game is even if there is a tier list, there are no bad characters. You’re free to use the characters you like and any team combination will work. Probably the only one I wouldn’t use is Crono, Lucca and Magus and even that is possible if you just stock up on healing items which is completely possible since most of the good equipment is found, not purchased (infact, that could be one of the deadlier teams if you just have tons of tonics). Anyways, let’s get started:
Crono:
Coming down with a serious case of JRPG hero syndrome, this guy has it all. One of the fastest and strongest characters in the game. He

- Gila
While there’s no better authority than myself to review anything, I would say that it’s even more so with “Megaman Powered Up” for the PSP, remake of Megaman for the NES. And since I am obviously the best suited for this critique, it is not beyond my powers to sum up the game in one word:
There are two new robotic additions to the original robot lineup: Timeman and Oilman. And instead of melding well with the theme of do-what-their-name-implies robots, they stick out like bolded text in a paragraph. This is mainly a visual issue; Oilman looks like the way African Americans were drawn in the fifties and Timeman sports a pair of tits on his head.
In the end, the reason to pick up this game (beyond me telling you) is the nostalgia. Megaman Powered Up offers classic Megaman gameplay that can’t be found in the blue bomber’s current Pokemon rip-off franchise. The developers were obvious fans of the old school version and they’ve added enough innovation to an old formula to create an incredible thing: a game that is both a new and classic experience.